You also have the option of seeing the news each turn and doing diplomacy or handling your taxes. Controls are also very simple - just the mouse and the keypad.
Abandonware imperialism 2 windows windows#
Graphics are simple for a Windows game, but detailed enough so you can see what is going on, and you have a smaller window with a overview map of Europe next to the main playing screen, making it easy to use the game's filters or hop around the map. Another realistic aspect is that when you take a city, you may compel nearby cities to switch sides. Armies take time to raise, and you can force them into action before they are fully raised if you are desperate.a nice touch. You can also recruit mercaneries into your armies. Choices for your units are light infantry, heavy infantry, light cavalry, heavy cavalry, and archers. The combat screen is also very realistic for the time period - you position your units and then move them into battle. Each turn represents two weeks, and there are 12 weeks in a season, so each season you get six turns. You also see the allegiance factor - newly conquered cities are more likely to revolt, and the level of fortifactions, as sieges are a important aspect of war in ancient times. Since you need supplies to keep your armies going, it makes campaigning in the Spring and Summer the easiest, just like it was in real life. City management is simple - each city has a maxium population, and produces supplies, which are affected by the population and what time of year it is.
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No online options, but any number of nations can be human-controlled and then played through Hotseat or PBEM.Įach turn, you move your forces on the map (both land and sea), raise new forces, and engage in battles. There are 16 playable nations, although only five give you a good chance of surviving the entire game (Rome, Carthage, Seleucid, Ptolemic, and Macedonia). A turn seldom passes when you won't be contemplating the tubs moored at your capital's port (happily, there's no need to manually choreograph maritime logistics), wondering how many should be assigned to patrols and colonial milk-runs, and how many should be made available to ferry traded goods to and from shipless minors and tribes.Imperial Conquest 2 is a fun wargame where your goal is lead a major nation to ever higher levels of glory over a twenty-year rulership during the 3rd Century BC.
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In a typically elegant piece of design, your exploring ships enable amphibious invasions, conduct blockades and piracy, and also make possible trade and intra-empire transport.
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It's also a heaven for transport tweakers. Each turn, you're not only attempting to buy the goods you need at prices you can afford, you're also striving – sometimes by offering subsidies – to strike deals with potential annexees. Do enough deals with a minor or tribal state and one day it may like you enough to peaceably join your empire. When one of the 20 commodity types is traded, affection grows between the two trading nations.
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Being an investor rather than a divestor can be incredibly satisfying.Ĭommerce and diplomacy are beautifully linked in Imperialism 2, and both are crucial. The better the relationship with the tribe, the bigger the cut. From that point on, every time the tribe sells baccy, silver ingots or whatever from the purchased land, the player receives a cut of the profits.